Games of our childhood that we must teach our children

Games of our childhood that we must teach our children

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Do you remember when you used to play hide-and-seek, hopscotch or rope? Those were other times, we spent the day on the streets with friends and without any kind of technology. Why not recover these group games that would take your children out of the house for a while and make them spend time outdoors? We look back to talk about those games of our childhood that we must teach our children.

These traditional games strengthen human relationships, teach team spirit, encourage mutual help and coordination. Children will experience the thrill of hiding, running, freeing themselves from a team, advancing in the game, and in the process they will release endorphins, feel good, laugh and entertain themselves.

These games were already played by our parents, our grandparents, great-grandparents and great-great-grandparents. They are games in which your children can do unscheduled sports and will remain active and away from the sedentary lifestyle to which they are exposed with mobile phones and game consoles.

We are going to remind you of the dynamics of these games from our childhood that you won't even remember! You'll see how fun it is to remember them with your family! Put them into practice over the weekend!

1. Hopscotch
Do you remember when we would chalk some squares and numbers on the ground and throw a stone at each square and jump on the lame? It was the game of hopscotch that contained more than one mystery that we did not know then.

Did you know that the inventor of hopscotch wanted to reflect in the game the future of life itself, with birth, growth, problems and difficulties, death and the final goal with reaching heaven? In fact, in some countries they paint a first square that precedes the number 1 where they write the name of Earth and a last square after the 7 and 8 which they call Heaven, where you can rest and support both feet.

To play, a square with the number 1 inside is painted with chalk, then another square with 2, another with 3, trying to make them more or less equal. On the fourth floor of the hopscotch two boxes are painted, one with the number 4 and next to it another with 5. The top box is occupied by 6 and the last two are also double boxes with the numbers 7 and 8.

The game begins by throwing a small stone on square number 1, trying to get the stone to fall into the square without touching the outer stripes. You begin to walk the hopscotch on a limp without stepping on the stripes, keeping your balance until you reach the fourth floor where there are two boxes and we can support both feet. We follow the number 6 with a limp and again in the 7 and the 8 we support both feet. At this point, we must return to number 1. We must jump and turn around without stepping on the stripes and undo the same path to number 1 where we will crouch for the stone without supporting the other foot.

If we have not stepped on the line, we continue the game by throwing the stone in square number 2 and repeating the same. If the stone did not land on square number 2 or hit a line, the turn would pass to the next player. The objective is to throw the stone in the other squares successively. Whoever finishes the round of 8 before wins.

2. The English hideout
'One two three, to the English hideout, without moving the hands or feet ...' Do you remember this phrase? Yes! It is the motto of the English hideaway!

One of the people will have to hook her up and she will have to stay facing the wall. The best thing is that you make an official raffle with pieces of paper with your names written on it and “an innocent hand” that takes out one of the papers. The name that comes out will have to be put facing the wall. The other participants will stand about 20 meters away if we have a large space and 10 or 5 meters if the space is smaller.

The players will have to advance until the one that joins it slowly because it is going to turn around at a certain moment and if they discover someone moving, that person must return to the starting point. So the goal is to get to the wall without the one turning around seeing anyone move.

When the game begins, the one who joins her shouts looking at the wall and covering his eyes with his hands: One, two and three, to the English hideout, without moving his hands or feet ”and at that moment he turns around to see if you find someone moving. If he sees someone moving he will send him back to the starting point to start over. The game ends when everyone reaches the wall without ever being seen moving.

3. Play rope

You need a rope and at least three people to play. Two will take the rope at each end and move the rope by swinging it from one side to the other, drawing an imaginary 'U' with their arms, or spinning the rope in the air drawing an imaginary 'O'.

The rest of the players line up next to one of those who is moving the rope to jump over it. Rope games are accompanied by songs. When the song starts we start jumping one by one. What you have to do is jump, get out and go back to the queue of players. If the jumping player steps on the rope or trips over it, he will have to stop jumping and start moving the rope by releasing one of the two players he is hitting.

4. Still feet
You have to play at least three people, but it is better to play with five or more. One of you has to stand in the center and will throw the ball shouting the name of one of the players. Then the named player has to catch the ball running and the others have to run.

When the player has the ball in his possession he has to shout: Feet still! At that time, the rest of the players have to stay completely where they are.

The player with the ball jumps three times towards one of the players, the one closest to him, and throws the ball to him. If the given player hits him, he has to score a foul and if he doesn't give him the one who has to score the foul is himself for not hitting it. On the third foul, whichever player is eliminated. The game ends when everyone has been eliminated and only one player remains.

5. The rescue
You need at least three people to play rescue, but it will be more fun if you play about ten people. You need a lot of space to play because you have to run. There will be a person with the role of chaser who will have to run behind the others until they catch them by the shirt. Once caught, the player becomes the victim and will be transferred 'home'.

The 'house' is usually a bench or a lamppost that you will have to sit there with your hand extended until someone comes to save you (touching your hand) or until the persecutor brings everyone else to the house. If you bring another partner, the other partner will have to hold the hand of the first and thus make a human chain. If one of the participants still free touches the last in the chain on the hand, he frees them all. And whoever gets the league has to start catching everyone again. The game is over when you have brought everyone 'home'.

6. Bag race
The players have to put both legs in the bags and hold them with their hands. Start the race like any normal race with someone starting. Players must reach the goal by jumping on the bags. It is not allowed to grab or push the other participants. Whoever reaches the goal first will win.

There is a very fun variant of sack racing that is in pairs. Players pair up and have their ankles tied together so they have trouble running. Players must reach the goal by jumping or as they can advance, trying to stay coordinated. It is not allowed to grab or push the other participants.

All of these traditional games are hilarious. Encourage yourself to practice them because in addition to doing physical activity and having fun, you will be helping them to continue to be transmitted from generation to generation.

You can read more articles similar to Games of our childhood that we must teach our children, in the Games on Site category.

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